3/18/10

[PSP] クイーンズブレイド Spiral Chaos



Queen's Blade: Spiral Chaos is a strategy RPG based on the bishoujo anime and Lost World combat books by Hobby Japan. Since the game is made by Banpresto, the gameplay is almost similar to Super Robot Wars, but as you can very well see, you don't have robots, pilots and whatnot. Instead, you have a medieval setting populated by weapon-wielding, big-breasted girls, as well as a handful of lolis and a few sexy monsters, meaning that this game guarantees loads of fanservice left and right.



Cute in her alternate costume. While it does allow her to strike all body parts in one attack, it also shows us that she's the sort of girl who'd wear her school swimsuit underneath her dress anytime.

The game is set in the Queen's Blade universe through the point of view of an original character named Cute. Together with her companion Jean, the duo set out on a journey to train Cute as a true warrior so she can enter the Queen's Blade tournament someday. Two weeks into their trip, Cute and Jean get cornered by a group of ogres. Things were looking rather grim for them until the wandering warrior Leina shows up and kills a handful of the monsters. Her friend/rival, the Hinomoto Shrine Maiden Tomoe appears soon after and finishes off the rest. Cute and Jean decide to tag along with them, and the true adventure begins...


Nowa x Yumil: TSURUPETTANKO LOVE!!

QBSC's gameplay is pretty much standard fare for SRPGs, with a few unique systems in place: First is the Unit Type System, where character units are ranked into three types: Strength, Beauty, and Gentle. This is almost reminiscent of Rock-Paper-Scissors, where one type has an advantage over the other, but is also weak against an opposite type. Knowing the advantages and disadvantages of unit types is crucial in order to survive. If you don't have enough of a certain type, some characters have alternate costumes that will change her base stats as well as her unit type. For example, Nanael is a Beauty Type with her default costume, but if she changes into her Gothic Lolita outfit, she'll become a Strength Type.



Opening a status screen in an RPG has never been this much fun. Not only do you see a character's statistical numbers, you'll also get some eye-candy by looking at her in various states of wardrobe malfunction.

Next is the Armor Part System. For the female characters, each part of their body has a specific number of armor points. When a body part is attacked, armor points decrease, and when it becomes zero, the armor will be destroyed. Not only will that be detrimental to your unit's defense, but it will also tear up her clothing. If all armor parts are destroyed, the unit will be incapacitated (because she's practically naked now, and to emphasize it, a CG showing panchira and/or oppai moneyshots will pop up) even if she still has HP left. This is called a "Perfect Knockdown". For the party characters, armor (and weapons) can be reinforced for a nominal fee at the shop... but depending on how far you are in the game and who's running the shop, the upgrades will have a temporary ceiling limit.





Oppai/Pettan shots, close-call pantsu damage, and a faux bukkake moment... I could go on about why I absolutely looove this game. :3

There's also a jewel system that is reminiscent of FFVII's Materia, but lesser in scale. Each unit can wear up to 3 jewels that add new skills, and if the color matches their unit type, it also increases their base stats (Red for Strength, Blue for Beauty and Yellow for Gentle). As with a traditional RPG, armor and accessories with various properties can also be equipped. Consumables are treated in the same manner as equipment: they cannot be used unless a character has them at hand, save for the "secret medicines" that permanently increase stats. These items can be found in chests, dropped by enemies, or bought at the store during intermissions.


Jean shoots, AND HE SCORES!!! Check out the front panels on that Harpy!

Jean is the only playable guy around, and while he's just a weak, cowardly and perverted mage, he has a lot of things going for him that'll make him a valuable member of the team: one, he's the only character early on who can do free healing. Two, if by some miracle that Jean manages to rip off all the clothes of a female monster grunt with his feeble Tackle attack, the latter will submit to him and can be later summoned as an ally. Also, despite being made fun of (and even beaten up) by the stronger girls, Jean can actually put the moves on them during intermission breaks by using "Free Talk". If he talks to a girl often enough, their relationship will progress, and that will reflect both in battle (attack assist and cover) and the system file's Omake mode (by revealing the vital statistics of any character that he successfully wins over).


No moe game is ever really complete without at least one MILF in the group, and that's where Cattleya comes in. Nothing spells hotness more than a ridiculously well-endowed mommy with enough weapons to equip an army.

After finishing QBSC once, the game makes it less stressful for players who can't get enough of stripping the girls bare in combat by carrying over levels, costumes, stats and one of each equipment from the second playthrough onward. This guarantees lots of replay value and a hell of a lot more time for ogling. It also makes completing the Omake database easier, since not all of the girls' data can be unlocked with just doing Free Talks.


Sister Melpha, please forgive me, because I keep on sinning just by looking at you...orz

While it does offer tons of options strategy and gameplay-wise, let's face facts: many of us started playing QBSC because of the blatant oppai, panchira and moe appeal... heck, I'm not ashamed to admit that myself. If you're an RPG buff who's sick of the typical fare and wants something spicier, then QBSC will prove to be a very, very satisfying fix.

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