8/28/15

[VITA] ぎゃる☆がん だぶるぴーす


Gal*Gun Double Peace is the sequel to a rather groundbreaking rail shooter game initially released on the Xbox 360 in 2011 by Alchemist & Inti Creates. Instead of shoot-to-kill with firearms, the main character in Gal*Gun uses his "lady-killer pheromone-infused gaze" to incapacitate lovestruck girls who chase after him, an aftereffect of a cupid(in-training)'s epic failure.

The 360 version later drew flak from fans because of a mandatory update that incorporated what's called "PPP" or Panties Protection Patch, where pantyshots were covered by fixed camera angles, dark filters and starch-infused skirts. Bad move considering that the essence of this game is softcore fanservice. The game was ported to the PS3 sans that dastardly patch a year later, and was well-received.

Now we come to this sequel, released for both the PS4 & Vita by the same outfits plus Experience, Inc. For clarity's sake, my review will be for the Vita version only.

5/26/14

[PS3] けいじの挑戦:バイオ4の最高難易度をクリアする!



While I'm mostly into niche games, I'm not beyond trying out what the typical folks hail as "the best there is". Of course, after playing them, I often end up totally disagreeing with the pedestal sentiments.

Case in point is Biohazard 4. It drew praise for being a pioneer of several innovative gaming concepts that inevitably spawned countless imitators. While I agree that the atmosphere works, a lot of the gameplay elements were whacked.

Got the game via PSN download about two years ago during a price-down promo to commemorate the launch of Biohazard 6.

Having no experience with the earlier titles (since I'm not too fond of the clunky reverse and camera-dependent control scheme), this was nonetheless my first official foray into the Biohazard world. Note that this is also the first Biohazard game to not feature any zombies, as the enemies here are European villagers possessed by a bio-engineered parasite and are working under a cult. Again, the pioneering effort was strong with this one, and it showed a lot of promise.

Needless to say, things didn't go as well as I'd hoped.

2/23/14

[PS4] ソニーさん、絶望したよ!

Random post number 2 for month 2. It would seem apparent that Sony hasn't really learned their lesson from the Vita's limiting features (though they're being revamped little by little with every other update), the PS4 has it's own, and in far greater numbers.

Sales of the unit started in Japan last February 22, and it hasn't been flying off the shelves as projected. That's mainly attributed to the fact that less and less people are getting into console gaming due to being more busy and on the go, but more than likely the decline in interest is probably due to these... not all of them are atrociously bad, but Sony kinda overdid it:

Pic source is from one of the peeps I follow at Twitter.

*Note: Most people know this already from the initial US release... so sue me, I don't look up stuff that's not from Japan, being an otaku and all...


*PS3, PS2, PS games cannot be used.
*Video Output is through HDMI only.
*DVD/BDs have to undergo online verification, otherwise playback will not commence. (For customers with no internet connection, call the Information Center hotline)
*Cannot play Music/Video CDs.
*Online Play (Vs, Co-op) requires PS Plus Membership.
*Torne (HDD Recorder program) cannot be used.
*Nasne (Network Recorder + Cloud Storage System) cannot be used, a system-compatible version will be released at a later date.
*Bluetooth device compatibility is limited.
*The USB Charging Cable used for Dual Shock 3 cannot be used on the Dual Shock 4 (DS4 uses a micro B cable)

Speaking for myself though, I'm willing to wait until a 2nd/3rd gen unit is released anyway.  By that time a lot of those features will probably be amended.

If there are any good exclusives released midway, I might buy them standalone for now.