1/17/18

[VITA] Miracle Girls Festival



To be perfectly honest, I was growing totally weary of the Project Diva series. The earlier games up until F were fun even with those troll songs that were nigh-impossible to clear without using assist items, and they helped me a lot with getting over motion sickness. However, F 2nd took the trolling to a new level, requiring all songs to be cleared to plat, including the deadly ones on Extreme. That was the last straw that broke the alpaca's back. Dropped it and never played X.

Even so, I still wanted something to play that had elements that are completely similar or even just reminiscent of that system. Miracle Girls Festival was just what the doctor ordered: 100% Project Diva style, No troll songs, and has almost all of my favorite characters in one moelicious little package.

8/28/15

[VITA] ぎゃる☆がん だぶるぴーす


Gal*Gun Double Peace is the sequel to a rather groundbreaking rail shooter game initially released on the Xbox 360 in 2011 by Alchemist & Inti Creates. Instead of shoot-to-kill with firearms, the main character in Gal*Gun uses his "lady-killer pheromone-infused gaze" to incapacitate lovestruck girls who chase after him, an aftereffect of a cupid(in-training)'s epic failure.

The 360 version later drew flak from fans because of a mandatory update that incorporated what's called "PPP" or Panties Protection Patch, where pantyshots were covered by fixed camera angles, dark filters and starch-infused skirts. Bad move considering that the essence of this game is softcore fanservice. The game was ported to the PS3 sans that dastardly patch a year later, and was well-received.

Now we come to this sequel, released for both the PS4 & Vita by the same outfits plus Experience, Inc. For clarity's sake, my review will be for the Vita version only.

5/26/14

[PS3] けいじの挑戦:バイオ4の最高難易度をクリアする!



While I'm mostly into niche games, I'm not beyond trying out what the typical folks hail as "the best there is". Of course, after playing them, I often end up totally disagreeing with the pedestal sentiments.

Case in point is Biohazard 4. It drew praise for being a pioneer of several innovative gaming concepts that inevitably spawned countless imitators. While I agree that the atmosphere works, a lot of the gameplay elements were whacked.

Got the game via PSN download about two years ago during a price-down promo to commemorate the launch of Biohazard 6.

Having no experience with the earlier titles (since I'm not too fond of the clunky reverse and camera-dependent control scheme), this was nonetheless my first official foray into the Biohazard world. Note that this is also the first Biohazard game to not feature any zombies, as the enemies here are European villagers possessed by a bio-engineered parasite and are working under a cult. Again, the pioneering effort was strong with this one, and it showed a lot of promise.

Needless to say, things didn't go as well as I'd hoped.