Is it Index, or is it Atlus? Make up your minds already!! Ever since the cult game outfit was lynched by their parent company, they've been having somewhat of a collective identity crisis. Index wants it's presence felt while using the Atlus name, which apparently still carries quite a bit of weight. Of course, with the two names struggling for elbow room, something's got to give...
Persona 2 Tsumi (more popularly known as Innocent Sin) was the first of two games originally released for the Playstation. This particular part never saw official stateside circulation because the silly Atlus USA people were "daunted" (this is my best attempt at substituting scathing expletives I'm very much dying to use) by the implied Yaoi undertones and the presence of Nazis and Hitler (they weren't fooling anyone by not giving a specific reason given their miserable track record of letting other Megaten gems slip past)...but wonder of wonders, 2011 seemed to be an uncharacteristic improvement for their part, as the PSP remake somehow got an NA release date for this coming September.
Speaking for myself though, I don't really expect much from them in terms of translation quality, so I'm sticking with the JP version.
9/29/11 EDIT: As usual, Atlus USA does not fail to disappoint. Features from the JP version were removed from the NA release, and worse, they never told anyone until later. Well done, you good-for-nothing freak jobs... well done... *insert sardonic grin here*
Showing posts with label PSP. Show all posts
Showing posts with label PSP. Show all posts
5/20/11
3/19/11
[その他] 絶体絶命都市3 ~お姉さまイベント~
So get this...
Irem seemed to be planning their time-honored April Fool's gag to serve as a marketing gimmick for the upcoming Zettai Zetsumei Toshi 4 release.However, since much of Kanto is still reeling from the effects of the recent earthquake, they eventually decided not to go through it, even going as far as canceling the release entirely. I would have wanted to see it since I'm a fan of the first three games, but I'm all for taking the feelings of the survivors into consideration too.
Admittedly, I started playing Zettai Zetsumei Toshi 3 again after learning about the disaster, which in turn motivated me to pick up where I left off in the FAQ I was writing for it. That being said, I wanted to share one of my favorite parts of the game with the non-Japanese speaking populace out there. Though it looks labor-intensive, this post actually served as a refreshing break from translating the dizzying array of dialogue choices on offer.
In case anyone asks, these scenes DO happen in the game. You just have to make the right choices to activate the Ayami flag. Irem is freaky like that.
*Beware, this entry is image and spoiler heavy.
2/24/11
[PSP] 探偵オペラ ミルキィホームズ
Over the years, I have read a lot of detective stories, ranging from tween snippets like Encyclopedia Brown to more established classics along the lines of Sherlock Holmes. People who know me often say that my observational skills can be used in the same profession, but while I'm indeed OC with details, I'm also cursed with the "My Pace" habit. If I get too bored with something, I tend to abandon it halfway. That alone would make me an epic failure as a detective.
Bushiroad's Tantei Opera Milky Holmes follows almost the same tradition as any detective story, but adds a freaky aspect to it: the use of "Toys" or inborn abilities that exceed that of a normal human. Both detectives and phantom thieves posses such powers, which allows for a lot of confrontations that go well beyond the normal duels and dramatic pursuits. The PSP game actually serves as a prequel to the anime, so no worries regarding spoilers. Even so, my page break warning link still stands.
2/17/11
[PSP] つくものがたり
Atlus Japan used to be tops in the occult/supernatural games department, but no thanks to financial woes and in-house political hoo-ha, they eventually got swallowed up by their parent company Index Holdings. Given, the outfit still exists (in name, at least), but are now limited to mainly mobile/SNS game releases and paltry remakes. The only thing I'm looking forward from them now is the PSP version of Persona 2: Tsumi, but the release date is still far off and it seemed like there was nothing out there that can help tide me over. But then FuRyu's Tsukumonogatari happened.
The preview videos peaked my interest right away. At first glance, it looked and played like a spiritual (pun intended) successor to Tokyo Mono Hara Shi down to the TV anime-esque flow and severely restricted movement between event scenes. A melded galge and RPG setup, weird events and most importantly, cute girls voiced by established seiyuu... what's not to like?
The preview videos peaked my interest right away. At first glance, it looked and played like a spiritual (pun intended) successor to Tokyo Mono Hara Shi down to the TV anime-esque flow and severely restricted movement between event scenes. A melded galge and RPG setup, weird events and most importantly, cute girls voiced by established seiyuu... what's not to like?
2/10/11
[PSP] Macross Triangle Frontier
I've been hearing about Macross forever. I first ran into it's localized "Robotech" version via the novels, a handful of which were in our school library. At that time though, the only robot that I favored was Rockman (as well as his eternally moelicious sister Roll) so it didn't really peak my interest.
Funny how people say that our younger years are supposed to be the time when we are most receptive and curious. For me, it was the complete opposite: I was set in my ways before but became more open to new things later on, especially with the Real Robot series. It started with Gundam, and now it's continuing with Macross. Part of my process of getting to know a series aside from the anime is through the tie-in games it has... that being said, I secured a copy of both Macross Ultimate Frontier and the most recent incarnation, Macross Triangle Frontier.
2/6/11
[PSP] GA: 芸術科アートデザインクラス Slapstick Wonder Land
I've been playing Lucky Star: Ryouou Gakuen Otousai Portable for several weeks now and realized that it's not all it's cracked up to be. Or maybe perhaps I'm not as fanatically inclined to Lucky Star as I once was...
Frankly speaking, I don't know anymore. orz
12/1/10
[PSP]ティンクル☆くるせいだーす Starlit Brave!!
It's a common behavioral trait among us gamers to loathe intrusive advertisements within the games we play. We tend to think that the developers are total sellouts and that they taint the gameplay with ubiquitously annoying marketing gimmicks from their money-hungry sponsors, coming in the form of either a poorly conceptualized corporate avatar or direct injection of the product in question as a key item.
However loathsome it comes off as, the fact remains that it is oftentimes a necessary evil. Also, you have to admit that some gimmicks actually work and enhances the experience instead of taking away from it. For instance, if you take a battle-oriented galge like Twinkle Crusaders and crowd their existing female populace with the femme fatales of Dengeki Bunko and other greats from Ascii Media Works, what do you get? Twinkle Crusaders Starlit Brave!!, a mish-mash of moe madness packed in a bonus UMD from the limited edition pack of Twinkle Crusaders GoGo!!
11/28/10
[PSP]ティンクル☆くるせいだーす GoGo!
While we're on the subject of exceptions, allow me to point out a second reason that I would even consider shelling out dough for a console galge: The mini-game/s within it is enough to keep me hooked to it long after I've finished the story proper. Given the fact that very few galges have halfway decent mini-games, this particular aspect hardly comes to mind. ToraDora Portable! was the last game that had that kind of thrill, since the Taiga beat-em up provided me with countless hours of total stress relief.
Lillian's Twinkle Crusaders (more commonly known as Kuru☆Kuru) was an eroge that set itself apart from the rest because of it's plainly presented but insanely strategic battle system (similar to the static bash-em ups in older Megami Tensei games). It underwent a couple of revisions and was later picked up (and overhyped) by Ascii Media Works along with Kadokawa games, released once more as Twinkle Crusaders GoGo!, a CERO-compliant incarnation. (I'd say family-friendly, but the dizzying array of panchira CG in this game might raise a few eyebrows towards that wording choice) Anyhoo, on with the review.
11/20/10
[PSP] 加奈~いもうと~
Sure, tell me that my love for the genre isn't strong enough, but I have a simple rule for galges: If I have immediate access to the PC (eroge) version, then I won't even bother touching the console version if one was ever released. People with enough knowledge of such games would know where I'm coming from. I'll only be satisfied with panchira if it was all the game can ever offer.
However, I'm not beyond making exceptions to that rule if the galge offered something more profound than just the Hentai scenes. Kana ~Imouto~ is one such exception. It moved me so much when I first played it (and in saying so might just reveal my approximate age to you folks out there) so when I heard that it was being re-released for the PSP, I jumped at the chance to experience it again.
11/19/10
[PSP] クリミナルガールズ
I have to admit, despite being a longtime RPG fan, I haven't been playing one in ages. After finishing Tokyo Mono Hara Shi to game-breaking proportions, I've mainly stuck to Galges and Otoges since my schedule has become rather hectic and offers little free time to get serious with dungeon crawls and grinding.
Nippon Ichi's Criminal Girls got me back on the RPG loop before it was too late. The sprite-based graphics and gameplay are bland to say the least, looking like they were merely recycled from a PSX (or maybe even a Super Famicom) game... but it's most controversial aspect is the heavily marketed appeal to moe and S&M fans: Punishing "bad" girls.
9/30/10
[PSP] けいおん! 放課後ライブ!!
For the longest time, music games seemed out of place with the PSP system, and for good reason: You can't really expect home console peripherals to work with something small, and even a person with insane finger dexterity can't hope to properly use a shrunken equivalent.
Of course, there are some people (like me) who still wish to rock out while doing something with the system short of just using it as an MP3 player. Out of the few companies who dared to try and cater to this need, Sega stood out with the Hatsune Miku: Project Diva series. Aside from music, there were also several fanservice extras in between which gave fans a lot to do. Riding on that advantage, they later came out with K-On! Houkago Live!! to appeal to fans of the recently concluded moeblob anime.
9/21/10
[PSP] 絶体絶命都市3 ~壊れゆく街と彼女の歌~
Zettai Zetsumei Toshi 3 ~Kowareyuku Machi To Kanojo No Uta~ is the third in a series of action games by Irem that emphasize people beating the odds to prevail against whatever Mother Nature has to throw at them. It's categorized as a Survival Action game, a relative first in my book since I never picked up on any prior Survival Horror games.
The first two were released in the PS2 and upon stateside exposure were horribly westernized, repackaged as Disaster Report and Raw Danger respectively. Hair colors and names were changed, but road signs and other stuff remained Japanese. Here's hoping this one never gets touched by the perpetually dirty and lazy hands of the localization outfits. Besides, I plan on making a wordy translation FAQ/Walkthrough of this game when I've uncovered all of it's little nuances.
7/16/10
[PSP] 武装神姫 Battle Masters
As a kid, I loved action figures. Who didn't? Your imagination flew pretty much everywhere as you had your toys confront each other, regardless if it was tied in to the cartoon that the figure was made from, or a totally different universe that you make up on a whim. Even up to adulthood, I still enjoy collecting figures, albeit to a more subtle degree and a significant difference in taste, especially leaning towards the moe side.
Busou Shinki: Battle Masters is a PSP revamp of Battle Rondo, a netoge by Konami that borrowed key elements from the CLAMP classic Angelic Layer as well as the customization aspects of the Armored Core series. The game features moetastic dolls, lots of deadly weapons, and other things that figure/anime/game otakus will certainly rave on and on about.
7/12/10
[PSP] 一騎当千 XROSS IMPACT
Side-scrolling beat-em-ups are the last resort for fighting-game inept people like me. While most people would scoff at the thought of banging an attack button over and over like an amphetamine-crazed monkey just to fend off repetitive palette-swapped thugs, it can really serve as a great stress reliever. I remember the days when Nekketsu Kouha: Kunio-Kun, Double Dragon and Final Fight were the best things to ever come out of the genre, but it eventually grew stagnant and pretty much died with the advent of 3D.
Marvelous Entertainment's Ikki Tousen: Xross Impact (pronounced "Cross Impact") is a more recent side-scrolling beat-em-up I truly liked. Emerging from the shadow of a couple of lackluster games that came before it (Shining Dragon for the PS2 and Eloquent Fist for the PSP), the game features several new mechanics that correct the flaws of the aforementioned predecessors while keeping the things that actually worked intact.
6/26/10
[PSP] 真・女神転生 デビルサマナー
Megami Tensei is the stuff that legends are made of. Originally a book authored by Aya Nishitani, it told the story of a computer prodigy who created a program that can summon demons to exact revenge on his enemies, but ended up sacrificing a girl whom he had a familiar connection with. This very tale served as the backdrop of the role-playing franchise created by Atlus, which set it apart from the other RPGs of it's time because of the contemporary backdrop and fiendish mix of sorcery and technology.
Shin Megami Tensei: Devil Summoner was the first official spin-off of the Shin Megami Tensei series that was released for the Sega Saturn in 1995, serving as a thematic change from the first few games. It was re-released for the PSP in 2005 to commemorate it's 10th year anniversary.
Labels:
Devil Summoner,
game,
PSP,
reviews,
Shin Megami Tensei
6/23/10
[PSP] Dead Or Alive Paradise
Fighting games never were my strong suit. I didn't really get into the discipline of undergoing rote memorization of timing and combo strings, plus I do not compete with anybody aside from the A.I. Even so, I have at least two fighting titles that I'm confident with. One is Shiritsu Justice Gakuen, and the other is Dead Or Alive. What do they have in common? Aside from an easy-to-learn fighting engine, they also featured fanservice. JG specialized in panchira, while DOA had healthy servings of oppai.
Dead Or Alive not only spawned several fighting game sequels to it's name, but also a handful of titles devoted to nothing more than pure bikini and oppai peep shows. It all began with DOA Xtreme Beach Volleyball for the now-extinct vanilla Xbox, followed by DOA Xtreme 2 for the 360. Dead Or Alive Paradise serves as the third installment of these shameless DOA games, and is officially the first one ever released for a portable console.
6/20/10
[PSP] 東京鬼祓師 鴉乃杜學園奇譚
Atlus Japan always churns out the most innovative games out there. With their well-established Megami Tensei series (which later became Shin Megami Tensei), the company has gained a cult following among RPG fans in Japan, and overseas to a lesser extent. July 2006 gave Atlus mainstream exposure through Persona 3, which introduced fans to a concept that was unheard of prior: the melding of RPG and galge. It has since gone through a sequel and 2 revisions. They also introduced a female character in the PSP version to gain appeal with otome game fans as well.
Tokyo Mono Hara Shi: Karasunomori Gakuen Kitan is Atlus' recent RPG release that borrows a handful of elements from Megami Tensei, Devil Summoner and the Persona series while establishing it's own identity, making it unique but a bit inaccessible at first glance.
5/22/10
[PSP] もっと NUGA-CEL!
I'm not going to mince words with you here: serious (and some not-so-serious) non-Gundam war sims bore me to tears. I've tried games like Daisenryaku, Nobunaga No Yabou and Moe Moe Niji Taisen Ryaku. None of them have peaked my interest, and moe appeal couldn't save the latter because it depends on the generic stuff too much (and I'm not a big fan of mecha musume characters... I prefer my girls purely organic). If you enjoy some or all of the aforementioned, know that I have nothing against you and commend your far-reaching patience(or fanboy/girl-ism, whichever applies).
Idea Factory's Motto Nuga-Cel! seems like yet another moe-fied war SRPG ported from the PS2, but it put in a few hip recipes into the mix, resulting in a romp that is entertaining, and at the same time very challenging.
5/19/10
[PSP] For Symphony ~with all one's heart~ ポータブル
I've always been curious about otome games. Having played quite a handful of galge for the console systems I had before, I wanted to see what it was like to play a girl for once, and try to make a less-then-subtle appeal on the one bishounen I like the best. For Symphony ~with all one's heart~ Portable is one of Takuyo's earlier releases ported from the PS2, and the only title with both a galge and otome path.
5/18/10
[PSP] コードギアス 反逆のルルーシュ Lost Colors
Code Geass: Hangyaku No Lelouch Lost Colors is a galge based on the first season of the hit anime series, featuring full voice overs from the all-star seiyuu cast. Though the storyline remains intact, it's told from the viewpoint of another character who also possesses the power of the Geass. How he will alter the course of the war between Area 11 and the Holy Britannian Empire will be in your hands for once, though it remains to be seen if it can create enough of an impact to prevent the tragic fate of a certain main character. Anyway, let's just focus our attention on the here and now.
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