2/6/11

[PSP] GA: 芸術科アートデザインクラス Slapstick Wonder Land



I've been playing Lucky Star: Ryouou Gakuen Otousai Portable for several weeks now and realized that it's not all it's cracked up to be. Or maybe perhaps I'm not as fanatically inclined to Lucky Star as I once was... 

Frankly speaking, I don't know anymore. orz

Either way, I sought a few of my other older galge purchases for refuge, and out of all of them, GA: Geijutsuka Art Design Class Slapstick Wonder Land stood out. I've had it for quite a while now, but waited until I could watch the anime (getting the DVDs took a little over a month) so I can appreciate the scenarios once I started playing.

1/28/11

[NDS] もえスタ~萌える東大英語塾~


It's oftentimes a running joke in Japanese media how the general populace are required to learn English as a second language, but most of them almost always fall flat when it comes to practical use due to it's purported "difficulty". As a Japanese language student, I find myself befuddled by this mentality mainly because English is built on just a few simple rules, whereas Japanese has more complicated quirks, leading a handful of frustrated people to call it "The Language Of The Infinite".

To make the "Language Of The Not-So-Infinite" less difficult, a few English-themed edutainment games have been circulating around. Of course, with the still-prevailing moe culture among otaku fandom, decrypting the lingo will bear more fruit when you feature cute 2D girls as your virtual tutors. Unfortunately, most of these games still fall under the hit-or-miss category, with one or more factors (uncomfortable testing system, poor seiyuu diction, etc.) ruining the whole thing. Mirai Shonen's Moe Star: Moeru Toudai Eigo Juku is one of the more notable titles of it's kind, and while I personally do not need to learn English, I was still curious to know how this game plays out.

1/11/11

[その他] 皆さん、あけおめ!

 どう? 着物、似合うかしら?

Happy new year to everyone! December proved to be a rather trying time for me since I'm preparing to move to a different place, but it's not without it's rewards. I'm not the sort who seriously plans stuff through, but here are my projected inputs for the coming days: