9/7/13
[SS] 伝説の糞ゲー紹介01:デスクリムゾン
Before getting quite a number of Rail Shooters for the PS3, I mainly just do it in the arcades and some older systems (until the age of LCD TV came around which essentially made the old light guns useless). My aim isn't really good enough to pass for those FPS games (who have a ton of exploit-users in online matches), so these will have to do.
Among those I've played, the most memorable one that comes to mind (though not in the positive sense) was Death Crimson. Created for the Sega Saturn in 1996 by a company called Ecole Software, this rail shooter had the distinction of being the best of the worst;. so much so that it earned a place among 2chan users as one of those considered "Kusoge of Lore"
Seeing that there aren't that many people outside of Japan who know it (let alone understand it) well enough to make a detailed analysis, I'm taking upon myself to do just that.
Beware, this is gonna be quite long. People who aren't really interested in Japanese Kusoge history need not apply.
Labels:
Combat Echizen,
Death Crimson,
game,
kusoge,
Sega Saturn,
spotlight
8/24/13
[その他] 成年限定のキャットフード?
Just something random to cap off the month, since I've been playing nothing but gun shooting games for a long while. Plus Blogger's being slow as hell lately so even minor feature updates take ages to do.
Saw this ad cap in an old Nico news article roughly around July. (and found it in my Images folder just now while I was doing some file housekeeping)
This Amazon Japan ad categorized a certain "Cat Food for Adults" as an R-18 product. That means kiddies who want their grown furbabies to experience this exotic treat either have to get their parents to buy it or just look for something else.
The product specs might have been fixed by now, but it's just so funny that the usage of "adult" can be misinterpreted in that sense. Looking at it from a different perspective, the mistake might be attributed to the fact that as a loanword in Japanese, it consistently gravitates towards things you never want the young'ins to see.
7/21/13
[VITA] ルミネス エレクトロニック シンフォニー
Aside from galges and RPGs, I also fancy diving into puzzle games from time to time. Tetris was an enduring companion from my elementary school days and later in life I fell in love with another block-dropper going by the name of Lumines.
After getting a Vita, Lumines Electronic Symphony became a part of my initial to-buy list... or at least it was until I saw that Ubisoft handled the publishing (went through quite a few poorly-made games by said outfit). The critics sang praises for it being impressive from a gameplay and graphical standpoint, but few of them even noted that the key part of the game is also the music.
The first Lumines for the PSP had a unique sonic vibe to it that made every screen a joy to play despite it's simple presentation. I eventually abstained from getting Electronic Symphony upon finding out that the Daft Punk project didn't go through and that it did not feature even a single track by Takayuki Nakamura.
Got to try the download version for free later on via PS Plus. In my opinion, it's a mixed bag. I appreciated it as a fan of the franchise but there were a lot of things in the game that left much to be desired.
Labels:
game,
Lumines Electronic Symphony,
PS Vita,
reviews
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